(Generated automaticaly by parsing first 2000 chars of file: readme_cp_warpath_final.txt)
MAP INFORMATION-
Title: cp_warpath_final
Version: Final
Filename: cp_warpath_final.bsp
Created By: -=|JFH|=- Kithas
Author Email: kithas48@gmail.com
Type: Cp
Web: http://www.jigglysfunhouse.net
Compile Date: 1/27/2008
Original Author: Kusa
======================================================
VERSION Final CHANGES:
- Added timers for sudden death
- Map has been completely relit.
- More detail added throughout the map. It should feel much softer "Not Hard".
- Map has been almost completely retextured.
- More optimization has been added throughout the map.
- Removed no clip Boxes, players will no longer stick to wall
- Players can no longer get caught on light fixtures.
- Most of the curved corners have been redone to use less polygons.
- More detail added throughout respawns.
- Added trestles to all canyons.
- Added stairs to lower & uper level of canyon.
- Added bridge from 2Fort.
- Added bridge models at center capture.
- Many other small Fixes.
- Gameplay Will remain the Exact same as the oriogional warpath but much more player friendly.
======================================================
DEVELOPMENT:
Program: Hammer
Known Bugs: None
HDR: Yes
Compile PC: intel pentium 4 3.1gHz 512mb of ram
======================================================
THANKS TO:
www.Jigglysfunhouse.net for providing Dev. servers to test all maps & mods,Thanks to kusa for this original map
Textures: Team Fortress 2
Bugfixes : Asd & kithas
======================================================
INSTALLATION:
Extract the zip file to
Steam/steamapps/Your (...)
Each day we change some paths names at random time (but a time where everybody is sleeping in our countries, but perhaps not in your's ^^ ). You did certainly try to download a file since this change was in progress...
Pour ma part j'en ai fini avec l'upload de map, j'ai achevé hier d'ajouter toutes les maps manquantes de mon serveur bhop. Si j'ouvre un kz, ça fera une telle masse que je préférerai essayer de créer mon propre block pour n'avoir qu'à faire des screens. Il reste cependant des screens qui me plaisent pas trop (arme apparente, trop sombres etc...)
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