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SP_SPOKY
SP_SPOKY
0.0/1000.0/1000.0/1000.0/1000.0/100
10-27-2014 by ZZUNK
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CSDE_LOVE2
CSDE_LOVE2
18.0/10018.0/10018.0/10018.0/10018.0/100
10-22-2014 by WhyConsd
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Slots: 32
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CSDE_GAZA
CSDE_GAZA
20.0/10020.0/10020.0/10020.0/10020.0/100
10-09-2014 by dodol
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CS_SUBCRISIS
CS_SUBCRISIS
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09-28-2014 by WhyConsd
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Slots: 32
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CS_BULGARIA
CS_BULGARIA
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09-28-2014 by WhyConsd
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CS_MANSION_CZ_B2
CS_MANSION_CZ_B2
29.0/10029.0/10029.0/10029.0/10029.0/100
09-26-2014 by timawa
Hits: 70
Slots: 28
Comment(s)11
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CS_KABUL_SL
CS_KABUL_SL
1.0/1001.0/1001.0/1001.0/1001.0/100View maps related to this map
09-25-2014 by Igrik
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CS_BASE_NOVO
CS_BASE_NOVO
17.0/10017.0/10017.0/10017.0/10017.0/100
09-19-2014 by Igrik
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CS_THE_BANK_RNB-BETA
CS_THE_BANK_RNB-BETA
0.0/1000.0/1000.0/1000.0/1000.0/100Attached video
09-14-2014 by S3B
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Slots: 33
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CS_OEMSKA
CS_OEMSKA
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09-08-2014 by WhyConsd
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CS_ASSAULT_UPSIDEDOWN
CS_ASSAULT_UPSIDEDOWN
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08-31-2014 by WhyConsd
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Slots: 20
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CS_ITALY2_32_HM
CS_ITALY2_32_HM
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08-29-2014 by S3B
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CSDE_COCK
CSDE_COCK
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08-26-2014 by dodol
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CSDE_VAGINA
CSDE_VAGINA
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08-25-2014 by dodol
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CSDE_PENIS
CSDE_PENIS
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08-25-2014 by dodol
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CS_RIGHTTOWN
CS_RIGHTTOWN
17.0/10017.0/10017.0/10017.0/10017.0/100Attached video
08-24-2014 by S3B
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CS_DOWNGRADE
CS_DOWNGRADE
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08-23-2014 by S3B
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CS_FIFTIES
CS_FIFTIES
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08-22-2014 by WhyConsd
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CS_HOUNTEDHOUSE
CS_HOUNTEDHOUSE
16.0/10016.0/10016.0/10016.0/10016.0/100
08-22-2014 by Igrik
Hits: 33
Slots: 26
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CS_CRACKHOUSE_CW
CS_CRACKHOUSE_CW
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08-11-2014 by ZZUNK
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Community 17b
Shoutbox
I think concept of escape is very good and has great potential,however its development was abandoned and remains big problems.smiley
10-25-2014 at 2:31 PM
I wish there were more people who still enjoyed NIPPER and the gang's old abstract maps. ANyone remember those? Blahhh, Zuhhh, Gahhhhh etc.
10-25-2014 at 7:19 PM
How do you think es_border_crossing in which Ts are able to buy weapons instead of picking up scattered items.smiley
10-26-2014 at 3:39 AM
S3B:
smiley smiley
10-26-2014 at 5:37 AM
smiley
10-26-2014 at 12:02 PM
Sorry for being down for hours. An upgrade asked by our provider smiley
10-26-2014 at 8:56 PM
funny17:
I found it funny you was down for that long ,Oh and who is your provider?
Raphael Bouaziz:chapo
or
Octave Klaba:seb-3

one of you must be able to tell us?
10-26-2014 at 10:07 PM
Chapo, I understand that someone has uploaded my bhop maps for Half-Life, I have made some updates to it the name remains the same but I have changed the design of the old bhop_skill maps the old one can still be available as bhop_skill_old while the new one will be bhop_skill. Could you check and update the changes so people can download the old and the new maps, thanks.
10-27-2014 at 7:05 AM
I did the same for bhop_skill2 and bhop_assault
10-27-2014 at 7:05 AM
If you want to see the changes in comparison head over to gamebanana's site and check out the differences.
10-27-2014 at 7:06 AM
@Zerotech:
bhop_assault & bhop_assault_old are the same now. Other 2 maps were approved.

But you should not use the same name for different maps even if you update them later. Otherwise players who has an old version could not play on server with new one without manual deleting old map. Consider to use prefix '_beta' or '_b1', '_b2', etc fo
10-27-2014 at 11:52 AM
Consider to use prefix '_beta' or '_b1', '_b2', etc for 1st map release.
10-27-2014 at 11:53 AM
@Zerotech: your forum topic was approved, do not create the duplicates smiley
10-27-2014 at 11:58 AM
hi smiley
10-27-2014 at 5:14 PM
S3B:
smiley
10-27-2014 at 5:24 PM
Sorry about the forum duplicates, I was wondering why it wasnt created in the first place. About the maps I don't want to end up having a situation where people have 20 of the same maps which is why the new assault was going to be the new bhop_assault and the old one as bhop_assault_old that way people dont have duplicates of the same map.
10-27-2014 at 10:42 PM
I dont want to call the new map as bhop_assault_new because what happens if i decide to update it later on and what am i going to call it? which is why replacing the existing map would be a better idea in some cases.
10-27-2014 at 10:43 PM
salut à tous ceci pour dire que je suis toujours vivant que lon se le dise @
10-27-2014 at 11:03 PM
bhop_assault and bhop_assault_old the two maps should be treated differently, I don't know why they are the same maps, put my new design as bhop_assault and the old one as bhop_assault_old and when I do make an update i can shift the older design as bhop_assault_old2 and so on its better than bhop_assault_final1,2,3 etc and people will end up having 20 of the same maps.
10-27-2014 at 11:20 PM
Bonne nouvelle mikado smiley
10-28-2014 at 6:42 AM
We need ZM maps smiley
Visit my ZM server:
193.192.58.116:27053
10-28-2014 at 11:22 AM
salut seb dit ton lien pour les textures ne va plus ????
10-28-2014 at 11:07 PM
Good morning all smiley
Yesterday at 7:27 AM
smileysmileysmileysmiley
Yesterday at 7:46 AM
@Zerotech: too bad you didn't get the idea why name of each map should be unique. Anyway I'm OK with that smiley
Yesterday at 6:25 PM
I know what you mean by unique names, but I wanted to make my maps to be as standard as what game developers do when they make their maps. Anything updated will be called what it originally is but as for the older versions they will need to get renamed or trashed which is what they generally do and I seem to follow that pattern.
Today at 10:16 AM
What drove me to get into developers habits is that demand was the issue from Half-Life players, not only they want new maps but also maps looking nice and appealing to them which I find it a challenge. So calling the new maps the original names was a better idea than naming it something else so people can refer to the original name and regardless of updates they can see what the map is all about.
Today at 10:21 AM
But that is my method of making maps I follow the game developers methods and I can see why they do it this way like what I am doing to my maps with naming. I am not generally happy with the initial releases as there could be problems well after development that needs fixing I am counting on that to happen.
Today at 10:24 AM
Ok, I got your point.
Today at 12:51 PM
As safty says its best to use a b1 b2 ect naming scheme until you have the map finished or people will get the "map differs" error. Developers do this as well smiley
Today at 8:53 PM
Forum
void Funny Videos
 Yesterday at 5:58 PM by S3B
void Bhop Modded Maps - Setup And Play
  10-27-2014 at 7:10 PM by LiveWire
void (rmf) Fy_snow_esp
  10-27-2014 at 1:17 PM by Igrik
void Bhop Maps For Half-life
  10-27-2014 at 2:11 AM by Zerotech
void Cs_mansion_cz
  10-23-2014 at 2:40 PM by Lanm
void Pod-bot Waypoints [to Do]
  10-20-2014 at 4:43 PM by LazzR
void [new] Install With Hlbox
  10-13-2014 at 9:35 PM by LiveWire
void Map Themes.
  10-09-2014 at 1:23 PM by AlcyToronto
void (rmf) Rasen
  10-07-2014 at 4:26 PM by Igrik
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