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CS_CATHEDRAL
CS_CATHEDRAL
15.0/10015.0/10015.0/10015.0/10015.0/100
02-08-2014 by Igrik
Hits: 23
Slots: 12
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DE_NEWHORIZON
DE_NEWHORIZON
18.0/10018.0/10018.0/10018.0/10018.0/100
02-08-2014 by S3B
Hits: 34
Slots: 32
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CS_AMARTIA
CS_AMARTIA
16.0/10016.0/10016.0/10016.0/10016.0/100
02-07-2014 by Igrik
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Slots: 24
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CS_TAIKASAUNA_FIXED
CS_TAIKASAUNA_FIXED
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02-05-2014 by Rasmus Kröger
Hits: 16
Slots: 20
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CS_SYRIA
CS_SYRIA
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01-30-2014 by Konrad Wiesenthal
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Slots: 27
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GXX_NEON_BUNKER_B2
GXX_NEON_BUNKER_B2
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01-29-2014 by MILBURN
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Slots: 24
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n/a
 
 
GXX_NEON_BUNKER_B1
GXX_NEON_BUNKER_B1
0.0/1000.0/1000.0/1000.0/1000.0/100shared
01-27-2014 by MILBURN
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Slots: 24
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n/a
 
 
CS_JACKPOT_V1
CS_JACKPOT_V1
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01-19-2014 by S3B
Hits: 18
Slots: 32
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CS_KOTEL
CS_KOTEL
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01-12-2014 by Igrik
Hits: 13
Slots: 21
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CS_ASSAULT_LOL
CS_ASSAULT_LOL
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01-12-2014 by Cupe
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Slots: 24
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CS_SPITAMEN4NT
CS_SPITAMEN4NT
17.0/10017.0/10017.0/10017.0/10017.0/100View maps related to this map
01-11-2014 by Igrik
Hits: 56
Slots: 20
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CS_SANDTOWN
CS_SANDTOWN
15.0/10015.0/10015.0/10015.0/10015.0/100
01-11-2014 by Igrik
Hits: 54
Slots: 22
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CS_CHLODNIA
CS_CHLODNIA
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01-10-2014 by Igrik
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Slots: 40
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CS_DE_MANSION_FARMACEFT68
CS_DE_MANSION_FARMACEFT68
14.0/10014.0/10014.0/10014.0/10014.0/100
01-10-2014 by Igrik
Hits: 23
Slots: 20
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CSDE_CUNT
CSDE_CUNT
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01-10-2014 by S3B
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Slots: 32
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CS_HOME2004
CS_HOME2004
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01-08-2014 by Igrik
Hits: 23
Slots: 20
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CS_ITALY_INFIRST
CS_ITALY_INFIRST
16.0/10016.0/10016.0/10016.0/10016.0/100
01-07-2014 by Igrik
Hits: 29
Slots: 20
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CS_BIVALVE
CS_BIVALVE
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01-06-2014 by Igrik
Hits: 11
Slots: 24
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CS_BIVALVEMOO
CS_BIVALVEMOO
15.0/10015.0/10015.0/10015.0/10015.0/100
01-06-2014 by Igrik
Hits: 17
Slots: 24
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CS_SPITAMEN4
CS_SPITAMEN4
16.0/10016.0/10016.0/10016.0/10016.0/100View maps related to this map
01-04-2014 by Igrik
Hits: 22
Slots: 20
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Community 17b
Shoutbox
How do you think es_border_crossing in which Ts are able to buy weapons instead of picking up scattered items.smiley
10-26-2014 at 3:39 AM
S3B:
smiley smiley
10-26-2014 at 5:37 AM
smiley
10-26-2014 at 12:02 PM
Sorry for being down for hours. An upgrade asked by our provider smiley
10-26-2014 at 8:56 PM
funny17:
I found it funny you was down for that long ,Oh and who is your provider?
Raphael Bouaziz:chapo
or
Octave Klaba:seb-3

one of you must be able to tell us?
10-26-2014 at 10:07 PM
Chapo, I understand that someone has uploaded my bhop maps for Half-Life, I have made some updates to it the name remains the same but I have changed the design of the old bhop_skill maps the old one can still be available as bhop_skill_old while the new one will be bhop_skill. Could you check and update the changes so people can download the old and the new maps, thanks.
10-27-2014 at 7:05 AM
I did the same for bhop_skill2 and bhop_assault
10-27-2014 at 7:05 AM
If you want to see the changes in comparison head over to gamebanana's site and check out the differences.
10-27-2014 at 7:06 AM
@Zerotech:
bhop_assault & bhop_assault_old are the same now. Other 2 maps were approved.

But you should not use the same name for different maps even if you update them later. Otherwise players who has an old version could not play on server with new one without manual deleting old map. Consider to use prefix '_beta' or '_b1', '_b2', etc fo
10-27-2014 at 11:52 AM
Consider to use prefix '_beta' or '_b1', '_b2', etc for 1st map release.
10-27-2014 at 11:53 AM
@Zerotech: your forum topic was approved, do not create the duplicates smiley
10-27-2014 at 11:58 AM
hi smiley
10-27-2014 at 5:14 PM
S3B:
smiley
10-27-2014 at 5:24 PM
Sorry about the forum duplicates, I was wondering why it wasnt created in the first place. About the maps I don't want to end up having a situation where people have 20 of the same maps which is why the new assault was going to be the new bhop_assault and the old one as bhop_assault_old that way people dont have duplicates of the same map.
10-27-2014 at 10:42 PM
I dont want to call the new map as bhop_assault_new because what happens if i decide to update it later on and what am i going to call it? which is why replacing the existing map would be a better idea in some cases.
10-27-2014 at 10:43 PM
salut à tous ceci pour dire que je suis toujours vivant que lon se le dise @
10-27-2014 at 11:03 PM
bhop_assault and bhop_assault_old the two maps should be treated differently, I don't know why they are the same maps, put my new design as bhop_assault and the old one as bhop_assault_old and when I do make an update i can shift the older design as bhop_assault_old2 and so on its better than bhop_assault_final1,2,3 etc and people will end up having 20 of the same maps.
10-27-2014 at 11:20 PM
Bonne nouvelle mikado smiley
10-28-2014 at 6:42 AM
We need ZM maps smiley
Visit my ZM server:
193.192.58.116:27053
10-28-2014 at 11:22 AM
salut seb dit ton lien pour les textures ne va plus ????
10-28-2014 at 11:07 PM
Good morning all smiley
10-30-2014 at 7:27 AM
smileysmileysmileysmiley
10-30-2014 at 7:46 AM
@Zerotech: too bad you didn't get the idea why name of each map should be unique. Anyway I'm OK with that smiley
10-30-2014 at 6:25 PM
I know what you mean by unique names, but I wanted to make my maps to be as standard as what game developers do when they make their maps. Anything updated will be called what it originally is but as for the older versions they will need to get renamed or trashed which is what they generally do and I seem to follow that pattern.
Yesterday at 10:16 AM
What drove me to get into developers habits is that demand was the issue from Half-Life players, not only they want new maps but also maps looking nice and appealing to them which I find it a challenge. So calling the new maps the original names was a better idea than naming it something else so people can refer to the original name and regardless of updates they can see what the map is all about.
Yesterday at 10:21 AM
But that is my method of making maps I follow the game developers methods and I can see why they do it this way like what I am doing to my maps with naming. I am not generally happy with the initial releases as there could be problems well after development that needs fixing I am counting on that to happen.
Yesterday at 10:24 AM
Ok, I got your point.
Yesterday at 12:51 PM
As safty says its best to use a b1 b2 ect naming scheme until you have the map finished or people will get the "map differs" error. Developers do this as well smiley
Yesterday at 8:53 PM
That's what I do for the initial development, but subsequent updates will need to be named something else until the updates are finished and will retain the original name with updated features. I do understand game developers make mistakes but they are trying to offer latest content which everyone would be happy with.
Today at 1:30 AM
S3B:
@mikado: les textures sont tjrs là mais seulement innacessibles sur le site car peu ou pas utilisées.
Today at 6:54 AM
Forum
void Funny Videos
  10-30-2014 at 5:58 PM by S3B
void The Best Maps Hl1 And Mods Which You Played
  10-30-2014 at 1:01 PM by gunzn
void Bhop Modded Maps - Setup And Play
  10-27-2014 at 7:10 PM by LiveWire
void (rmf) Fy_snow_esp
  10-27-2014 at 1:17 PM by Igrik
void Bhop Maps For Half-life
  10-27-2014 at 2:11 AM by Zerotech
void Cs_mansion_cz
  10-23-2014 at 2:40 PM by Lanm
void Pod-bot Waypoints [to Do]
  10-20-2014 at 4:43 PM by LazzR
void [new] Install With Hlbox
  10-13-2014 at 9:35 PM by LiveWire
void Map Themes.
  10-09-2014 at 1:23 PM by AlcyToronto
void (rmf) Rasen
  10-07-2014 at 4:26 PM by Igrik
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