The 17's Buddies team posted an important message. Click here to read the message and close this window.
Top Note
BHOP_AEGIS
Top Hits
XC_FUNKY
Top Views
XC_FUNKY
Page:
Search
Random Maps
229 Items
XC_CANYON
XC_CANYON
0.0/1000.0/1000.0/1000.0/1000.0/100
09-01-2007 by Chapo
Hits: 12
Slots: 18
M F L
XC_DTT_HOPE
XC_DTT_HOPE
0.0/1000.0/1000.0/1000.0/1000.0/100
07-29-2007 by Chapo
Hits: 6
Slots: 70
M F L
XC_BUILDING_INTEL_V2
XC_BUILDING_INTEL_V2
0.0/1000.0/1000.0/1000.0/1000.0/100
07-29-2007 by Chapo
Hits: 4
Slots: 15
M F L
XC_CHURCH
XC_CHURCH
0.0/1000.0/1000.0/1000.0/1000.0/100
07-20-2007 by Chapo
Hits: 3
Slots: 30
M F L
XC_OVERCLIMB
XC_OVERCLIMB
0.0/1000.0/1000.0/1000.0/1000.0/100
07-03-2007 by benneb
Hits: 57
Slots: 32
M F L
XC_FUNKY
XC_FUNKY
0.0/1000.0/1000.0/1000.0/1000.0/100
07-03-2007 by benneb
Hits: 250
Slots: 62
M F L
XC_PYRAMID
XC_PYRAMID
0.0/1000.0/1000.0/1000.0/1000.0/100
07-03-2007 by benneb
Hits: 49
Slots: 45
M F L
XC_RATRACE
XC_RATRACE
0.0/1000.0/1000.0/1000.0/1000.0/100
07-03-2007 by benneb
Hits: 38
Slots: 64
M F L
XC_GGIZS1338
XC_GGIZS1338
0.0/1000.0/1000.0/1000.0/1000.0/100
07-03-2007 by benneb
Hits: 33
Slots: 36
M F L
XC_WOOD_WALL
XC_WOOD_WALL
0.0/1000.0/1000.0/1000.0/1000.0/100
07-03-2007 by benneb
Hits: 51
Slots: 24
M F L
XC_NUBCAKES_BETA2
XC_NUBCAKES_BETA2
0.0/1000.0/1000.0/1000.0/1000.0/100
07-03-2007 by benneb
Hits: 67
Slots: 50
M F L
XC_HURT
XC_HURT
0.0/1000.0/1000.0/1000.0/1000.0/100
07-03-2007 by benneb
Hits: 35
Slots: 24
M F L
XC_CLIFFHANGER
XC_CLIFFHANGER
0.0/1000.0/1000.0/1000.0/1000.0/100
07-03-2007 by benneb
Hits: 127
Slots: 46
M F L
XC_CLIMBERWARZ
XC_CLIMBERWARZ
0.0/1000.0/1000.0/1000.0/1000.0/100
07-03-2007 by benneb
Hits: 80
Slots: 64
M F L
XC_CLIFFEZ
XC_CLIFFEZ
0.0/1000.0/1000.0/1000.0/1000.0/100
06-11-2007 by Chapo
Hits: 6
Slots: 54
M F L
XC_TWOMOUNTAINS
XC_TWOMOUNTAINS
0.0/1000.0/1000.0/1000.0/1000.0/100
06-02-2007 by Chapo
Hits: 5
Slots: 16
M F L
XC_SUPERMARIO
XC_SUPERMARIO
0.0/1000.0/1000.0/1000.0/1000.0/100
04-26-2007 by Chapo
Hits: 23
Slots: 70
M F L
XC_SPOD_BETA2
XC_SPOD_BETA2
0.0/1000.0/1000.0/1000.0/1000.0/100
03-30-2007 by Chapo
Hits: 5
Slots: 13
M F L
XC_TWLLS
XC_TWLLS
0.0/1000.0/1000.0/1000.0/1000.0/100
03-09-2007 by Chapo
Hits: 1
Slots: 68
M F L
KZ_VONK
KZ_VONK
0.0/1000.0/1000.0/1000.0/1000.0/100
03-07-2007 by Chapo
Hits: 2
Slots: 18
M F L
 
Sort by in with results by page
Random Maps
 
Community 17b
Shoutbox
I think concept of escape is very good and has great potential,however its development was abandoned and remains big problems.smiley
10-25-2014 at 2:31 PM
I wish there were more people who still enjoyed NIPPER and the gang's old abstract maps. ANyone remember those? Blahhh, Zuhhh, Gahhhhh etc.
10-25-2014 at 7:19 PM
How do you think es_border_crossing in which Ts are able to buy weapons instead of picking up scattered items.smiley
10-26-2014 at 3:39 AM
S3B:
smiley smiley
10-26-2014 at 5:37 AM
smiley
10-26-2014 at 12:02 PM
Sorry for being down for hours. An upgrade asked by our provider smiley
10-26-2014 at 8:56 PM
funny17:
I found it funny you was down for that long ,Oh and who is your provider?
Raphael Bouaziz:chapo
or
Octave Klaba:seb-3

one of you must be able to tell us?
10-26-2014 at 10:07 PM
Chapo, I understand that someone has uploaded my bhop maps for Half-Life, I have made some updates to it the name remains the same but I have changed the design of the old bhop_skill maps the old one can still be available as bhop_skill_old while the new one will be bhop_skill. Could you check and update the changes so people can download the old and the new maps, thanks.
10-27-2014 at 7:05 AM
I did the same for bhop_skill2 and bhop_assault
10-27-2014 at 7:05 AM
If you want to see the changes in comparison head over to gamebanana's site and check out the differences.
10-27-2014 at 7:06 AM
@Zerotech:
bhop_assault & bhop_assault_old are the same now. Other 2 maps were approved.

But you should not use the same name for different maps even if you update them later. Otherwise players who has an old version could not play on server with new one without manual deleting old map. Consider to use prefix '_beta' or '_b1', '_b2', etc fo
10-27-2014 at 11:52 AM
Consider to use prefix '_beta' or '_b1', '_b2', etc for 1st map release.
10-27-2014 at 11:53 AM
@Zerotech: your forum topic was approved, do not create the duplicates smiley
10-27-2014 at 11:58 AM
hi smiley
10-27-2014 at 5:14 PM
S3B:
smiley
10-27-2014 at 5:24 PM
Sorry about the forum duplicates, I was wondering why it wasnt created in the first place. About the maps I don't want to end up having a situation where people have 20 of the same maps which is why the new assault was going to be the new bhop_assault and the old one as bhop_assault_old that way people dont have duplicates of the same map.
10-27-2014 at 10:42 PM
I dont want to call the new map as bhop_assault_new because what happens if i decide to update it later on and what am i going to call it? which is why replacing the existing map would be a better idea in some cases.
10-27-2014 at 10:43 PM
salut à tous ceci pour dire que je suis toujours vivant que lon se le dise @
10-27-2014 at 11:03 PM
bhop_assault and bhop_assault_old the two maps should be treated differently, I don't know why they are the same maps, put my new design as bhop_assault and the old one as bhop_assault_old and when I do make an update i can shift the older design as bhop_assault_old2 and so on its better than bhop_assault_final1,2,3 etc and people will end up having 20 of the same maps.
10-27-2014 at 11:20 PM
Bonne nouvelle mikado smiley
10-28-2014 at 6:42 AM
We need ZM maps smiley
Visit my ZM server:
193.192.58.116:27053
10-28-2014 at 11:22 AM
salut seb dit ton lien pour les textures ne va plus ????
10-28-2014 at 11:07 PM
Good morning all smiley
Yesterday at 7:27 AM
smileysmileysmileysmiley
Yesterday at 7:46 AM
@Zerotech: too bad you didn't get the idea why name of each map should be unique. Anyway I'm OK with that smiley
Yesterday at 6:25 PM
I know what you mean by unique names, but I wanted to make my maps to be as standard as what game developers do when they make their maps. Anything updated will be called what it originally is but as for the older versions they will need to get renamed or trashed which is what they generally do and I seem to follow that pattern.
Today at 10:16 AM
What drove me to get into developers habits is that demand was the issue from Half-Life players, not only they want new maps but also maps looking nice and appealing to them which I find it a challenge. So calling the new maps the original names was a better idea than naming it something else so people can refer to the original name and regardless of updates they can see what the map is all about.
Today at 10:21 AM
But that is my method of making maps I follow the game developers methods and I can see why they do it this way like what I am doing to my maps with naming. I am not generally happy with the initial releases as there could be problems well after development that needs fixing I am counting on that to happen.
Today at 10:24 AM
Ok, I got your point.
Today at 12:51 PM
As safty says its best to use a b1 b2 ect naming scheme until you have the map finished or people will get the "map differs" error. Developers do this as well smiley
Today at 8:53 PM
Forum
void Funny Videos
 Yesterday at 5:58 PM by S3B
void Bhop Modded Maps - Setup And Play
  10-27-2014 at 7:10 PM by LiveWire
void (rmf) Fy_snow_esp
  10-27-2014 at 1:17 PM by Igrik
void Bhop Maps For Half-life
  10-27-2014 at 2:11 AM by Zerotech
void Cs_mansion_cz
  10-23-2014 at 2:40 PM by Lanm
void Pod-bot Waypoints [to Do]
  10-20-2014 at 4:43 PM by LazzR
void [new] Install With Hlbox
  10-13-2014 at 9:35 PM by LiveWire
void Map Themes.
  10-09-2014 at 1:23 PM by AlcyToronto
void (rmf) Rasen
  10-07-2014 at 4:26 PM by Igrik
Donations
Ads
Statistics

227 visitor(s) during the last 15 minutes:

73 guest(s), 3 member(s), 151 bot(s).

Our site hosts 26879 registered members.

1507 absolute unique visitors today (1617 yesterday).

Connected Member(s)
United Kingdom
Gary_m 
10:06:33 PM
Brazil
10:04:19 PM

17Buddies's website offers at this time 97 241 total uniques and verified maps including 49 900 HL1 maps, 44 595 HL2 maps and 2 746 CS:GO maps, representing 329,44 GB disk space.

There were today 1 122 maps downloads (1 251 yesterday) representing 4,11 GB transfered (4,70 GB yesterday).

This page was generated in 1.11 s and required 326 SQL queries.