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73 Items
CS_747_B65
CS_747_B65
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
05-02-2004 by Chapo
Hits: 238
Slots: 26
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CS_ASSAULT_HD
CS_ASSAULT_HD
22.0/10022.0/10022.0/10022.0/10022.0/100
03-30-2011 by S3B
Hits: 444
Slots: 32
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CS_BACKALLEY
CS_BACKALLEY
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05-02-2004 by Chapo
Hits: 283
Slots: 20
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1 789 KB
 
(System Map)
 
CS_COMPOUND01_CZ
CS_COMPOUND01_CZ
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03-12-2007 by Chapo
Hits: 60
Slots: 20
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CS_ESTATE
CS_ESTATE
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05-02-2004 by Chapo
Hits: 480
Slots: 20
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CS_HAVANA_CZ
CS_HAVANA_CZ
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12-25-2005 by WOlg0r
Hits: 132
Slots: 32
M F L
3 245 KB
 
(System Map)
 
CS_ITALY_CZ
CS_ITALY_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
12-25-2005 by WOlg0r
Hits: 355
Slots: 20
M F L
11 062 KB
 
(System Map)
 
CS_OFFICE_CZ
CS_OFFICE_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
04-04-2005 by Chapo
Hits: 305
Slots: 32
M F L
15 712 KB
 
(System Map)
 
CS_SHOGUN_FINAL
CS_SHOGUN_FINAL
18.0/10018.0/10018.0/10018.0/10018.0/100Attached videoView maps related to this map
06-17-2004 by Chapo
Hits: 1 092
Slots: 39
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CS_SIEGE_RE_B5
CS_SIEGE_RE_B5
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07-16-2004 by Chapo
Hits: 108
Slots: 32
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CS_THINICE
CS_THINICE
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03-06-2009 by Chapo
Hits: 90
Slots: 32
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CS_TROPICAL_MILITIA
CS_TROPICAL_MILITIA
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04-08-2012 by S3B
Hits: 40
Slots: 20
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DE_AIRSTRIP
DE_AIRSTRIP
18.0/10018.0/10018.0/10018.0/10018.0/100View maps related to this mapshared
05-02-2004 by Chapo
Hits: 336
Slots: 38
M F L
5 010 KB
 
(System Map)
 
DE_ARIZONA
DE_ARIZONA
22.0/10022.0/10022.0/10022.0/10022.0/100Attached video
05-02-2004 by Chapo
Hits: 944
Slots: 20
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DE_ARKEO_CZ
DE_ARKEO_CZ
14.0/10014.0/10014.0/10014.0/10014.0/100
12-24-2005 by Chapo
Hits: 298
Slots: 24
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DE_AZTEC_CZ
DE_AZTEC_CZ
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05-30-2004 by Chapo
Hits: 367
Slots: 34
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2 517 KB
 
(System Map)
 
DE_C4
DE_C4
17.0/10017.0/10017.0/10017.0/10017.0/100Attached video
09-01-2011 by sade520
Hits: 567
Slots: 32
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DE_CANAL_CZ
DE_CANAL_CZ
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04-04-2005 by Chapo
Hits: 390
Slots: 30
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DE_CATALANE
DE_CATALANE
23.0/10023.0/10023.0/10023.0/10023.0/100Attached videoView maps related to this mapshared
05-05-2007 by Sacripan
Hits: 637
Slots: 32
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DE_CBBLE2_CZ
DE_CBBLE2_CZ
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
02-11-2010 by Chapo
Hits: 32
Slots: 20
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Random Maps
 
Community 17b
Shoutbox
I think concept of escape is very good and has great potential,however its development was abandoned and remains big problems.smiley
10-25-2014 at 2:31 PM
I wish there were more people who still enjoyed NIPPER and the gang's old abstract maps. ANyone remember those? Blahhh, Zuhhh, Gahhhhh etc.
10-25-2014 at 7:19 PM
How do you think es_border_crossing in which Ts are able to buy weapons instead of picking up scattered items.smiley
10-26-2014 at 3:39 AM
S3B:
smiley smiley
10-26-2014 at 5:37 AM
smiley
10-26-2014 at 12:02 PM
Sorry for being down for hours. An upgrade asked by our provider smiley
10-26-2014 at 8:56 PM
funny17:
I found it funny you was down for that long ,Oh and who is your provider?
Raphael Bouaziz:chapo
or
Octave Klaba:seb-3

one of you must be able to tell us?
10-26-2014 at 10:07 PM
Chapo, I understand that someone has uploaded my bhop maps for Half-Life, I have made some updates to it the name remains the same but I have changed the design of the old bhop_skill maps the old one can still be available as bhop_skill_old while the new one will be bhop_skill. Could you check and update the changes so people can download the old and the new maps, thanks.
10-27-2014 at 7:05 AM
I did the same for bhop_skill2 and bhop_assault
10-27-2014 at 7:05 AM
If you want to see the changes in comparison head over to gamebanana's site and check out the differences.
10-27-2014 at 7:06 AM
@Zerotech:
bhop_assault & bhop_assault_old are the same now. Other 2 maps were approved.

But you should not use the same name for different maps even if you update them later. Otherwise players who has an old version could not play on server with new one without manual deleting old map. Consider to use prefix '_beta' or '_b1', '_b2', etc fo
10-27-2014 at 11:52 AM
Consider to use prefix '_beta' or '_b1', '_b2', etc for 1st map release.
10-27-2014 at 11:53 AM
@Zerotech: your forum topic was approved, do not create the duplicates smiley
10-27-2014 at 11:58 AM
hi smiley
10-27-2014 at 5:14 PM
S3B:
smiley
10-27-2014 at 5:24 PM
Sorry about the forum duplicates, I was wondering why it wasnt created in the first place. About the maps I don't want to end up having a situation where people have 20 of the same maps which is why the new assault was going to be the new bhop_assault and the old one as bhop_assault_old that way people dont have duplicates of the same map.
10-27-2014 at 10:42 PM
I dont want to call the new map as bhop_assault_new because what happens if i decide to update it later on and what am i going to call it? which is why replacing the existing map would be a better idea in some cases.
10-27-2014 at 10:43 PM
salut à tous ceci pour dire que je suis toujours vivant que lon se le dise @
10-27-2014 at 11:03 PM
bhop_assault and bhop_assault_old the two maps should be treated differently, I don't know why they are the same maps, put my new design as bhop_assault and the old one as bhop_assault_old and when I do make an update i can shift the older design as bhop_assault_old2 and so on its better than bhop_assault_final1,2,3 etc and people will end up having 20 of the same maps.
10-27-2014 at 11:20 PM
Bonne nouvelle mikado smiley
10-28-2014 at 6:42 AM
We need ZM maps smiley
Visit my ZM server:
193.192.58.116:27053
10-28-2014 at 11:22 AM
salut seb dit ton lien pour les textures ne va plus ????
10-28-2014 at 11:07 PM
Good morning all smiley
Yesterday at 7:27 AM
smileysmileysmileysmiley
Yesterday at 7:46 AM
@Zerotech: too bad you didn't get the idea why name of each map should be unique. Anyway I'm OK with that smiley
Yesterday at 6:25 PM
I know what you mean by unique names, but I wanted to make my maps to be as standard as what game developers do when they make their maps. Anything updated will be called what it originally is but as for the older versions they will need to get renamed or trashed which is what they generally do and I seem to follow that pattern.
Today at 10:16 AM
What drove me to get into developers habits is that demand was the issue from Half-Life players, not only they want new maps but also maps looking nice and appealing to them which I find it a challenge. So calling the new maps the original names was a better idea than naming it something else so people can refer to the original name and regardless of updates they can see what the map is all about.
Today at 10:21 AM
But that is my method of making maps I follow the game developers methods and I can see why they do it this way like what I am doing to my maps with naming. I am not generally happy with the initial releases as there could be problems well after development that needs fixing I am counting on that to happen.
Today at 10:24 AM
Ok, I got your point.
Today at 12:51 PM
As safty says its best to use a b1 b2 ect naming scheme until you have the map finished or people will get the "map differs" error. Developers do this as well smiley
Today at 8:53 PM
Forum
void Funny Videos
 Yesterday at 5:58 PM by S3B
void Bhop Modded Maps - Setup And Play
  10-27-2014 at 7:10 PM by LiveWire
void (rmf) Fy_snow_esp
  10-27-2014 at 1:17 PM by Igrik
void Bhop Maps For Half-life
  10-27-2014 at 2:11 AM by Zerotech
void Cs_mansion_cz
  10-23-2014 at 2:40 PM by Lanm
void Pod-bot Waypoints [to Do]
  10-20-2014 at 4:43 PM by LazzR
void [new] Install With Hlbox
  10-13-2014 at 9:35 PM by LiveWire
void Map Themes.
  10-09-2014 at 1:23 PM by AlcyToronto
void (rmf) Rasen
  10-07-2014 at 4:26 PM by Igrik
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