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TFC
TFC
08-09-2004 by Chapo
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+0ELEV1 +0ELEV2 +0ELEV3 +0WAR_FLAG +0_CLOSED +0_OPEN +0~TNNL_LGT5 +AELEV1 +AELEV2 +AELEV3 +AWAR_FLAG +A_CLOSED +A_OPEN -0BLUEBASE -0REDBASE -1BLUEBASE -1REDBASE -2BLUEBASE -2REDBASE -3BLUEBASE -3REDBASE AAATRIGGER AD_TF2 BRICK2 BRICK6 BRIDGE BRIDGE_CAP B_BLASTDOORS C1A0_LABFLRE C1A1A_W4B C1A1A_W4X C1A4_SILO4A C1A4_SILO5 C2A4_H2E3 C2A4_H2E3B C2A4_H2EBLU C2A4_H2ERED C2A4_H2F C2A4_H2FB C3A1_CRATE1B C3A1_CRATE2B C3A1_CRATE3B C3A1_W5BLU C3A1_W5RED C3A2_TELEPAD2 CABLEWALL1BLUE CABLEWALL1RED CABLEWALL2 CABLEWALL3 CABLEWALL4BLUE CABLEWALL4RED CABLEWALL5BLUE CABLEWALL5RED CANALMAP CANAL_WALL2A CANYONSASPHALT CANYONSBBASE CANYONSCLIFF CANYONSCLIFF2 CANYONSCRETE1 CANYONSMUD1 CANYONSRBASE CANYONSSAND1 CANYONSSAND2 CANYONSSAND3 CANYONSSAND4 CLIP COMP9ABLU COMP9ARED COMP9BBLU COMP9BRED COMP9CBLU COMP9CRED COMP9DBLU COMP9DRED COMP9EBLU COMP9ERED CRETE4_BLUE CRETE4_RED CRETE4_REDB CRETE_WALL1 CRETE_WALLBLUE1 CRETE_WALLRED1 CROSSOVER01 CROSSOVER02 CROSSOVER03 CROSSOVER04 CROSSOVER04B CROSSOVER05 DOOR_BLUE1 DOOR_BLUE2 DOOR_RED1 DOOR_RED2 DOUBLE_ASPHALT DOUBLE_ASPHALT2 DOUBLE_BLUE1 DOUBLE_BLUE2 DOUBLE_CEIL1 DOUBLE_RED1 DOUBLE_RED2 DOUBLE_TRIM1 DUSTBOWL1 DUSTBOWL2 GATE01 GATE02 GATE03 GATEBLUEFLR GATEBLUEMETAL GATEREDFLR GATEREDMETAL HINT KAMI_WALL1 KCHOLDER KEEP01 KEEP05 KEEP07 KEEP09 KEEP09A KEEP09_BLUE KEEP09_RED KEEP10 KEEP11 KEEP12 KEEP13 MAP OFF_DR1 OFF_DR2 OFF_DR3 OFF_GAR OFF_WALL1 OFF_WALL2 OFF_WALL3 OFF_WALL4 OFF_WALL5 OFF_WALL6 OFF_WALL7 OFF_WALL7B OFF_WALL8 OUT_ROOF2C OUT_W1B1 OUT_W1B2 OUT_W1C1 OUT_W1C2 OUT_WALL6C1 OUT_WALL6C2A OUT_WALL6C3 OUT_WALL6C4 PGTOWERSIGN POPDOG_FRONT_GR POPDOG_FRONT_RE POPDOG_LEFT_GR POPDOG_LEFT_RED POPDOG_RIGHT_GR POPDOG_RIGHT_RE POPDOG_TOP_B POPDOG_TOP_GREE POPDOG_TOP_RED POWERUP_BLUE POWERUP_BLUE2 POWERUP_FLOOR1 POWERUP_PLASTER POWERUP_RED POWERUP_RED2 POWERUP_STUCCO1 POWERUP_STUCCO2 POWERUP_WALL1 POWERUP_WALL2 POWERUP_WALL3 POWER_CEILING1 RADSIGN ROAD1 ROAD1_LOWCAP ROAD1_TOPCAP ROCK1A ROCK1B ROCK2A ROCK2B ROCK_SIGN1 ROCK_SIGN2 ROCK_SIGN3 ROCK_SIGN4 ROCK_SIGN5 ROCK_SIGN6 ROCK_SIGN7 ROCK_SIGN8 RUBBLE1 RUBBLE_WALK SIDEWALK1 SIGN_ARW1 SIGN_ARW2 SIGN_ARW3 SIGN_ARW4 SIGN_ARW5 SIGN_ARW6 SIGN_ARW7 SIGN_ARW8 SIGN_BASE SIGN_BAT SIGN_BLUEARW1 SIGN_BLUEARW2 SIGN_BLUEARW3 SIGN_BLUEBASE SIGN_BLUECAP SIGN_CAPT SIGN_CMD1 SIGN_CMD2 SIGN_CMD3 SIGN_CMD4 SIGN_CMD5 SIGN_CMD6 SIGN_CMD7 SIGN_CMD8 SIGN_CONT SIGN_ELEV SIGN_ENT SIGN_FLAG SIGN_FLAG2 SIGN_HELP SIGN_LOW SIGN_RAMP1 SIGN_RAMP2 SIGN_REDARW1 SIGN_REDARW2 SIGN_REDARW3 SIGN_REDBASE SIGN_REDCAP SIGN_RESUP1 SIGN_SNIPE SIGN_TEAM1 SIGN_TEAM2 SIGN_UP SIGN_WATER1 SILO_BLUE SILO_BLUE2 SILO_RED SILO_RED2 SKY STEAL01 STEAL02 STEAL03 STEAL05A STEAL05B STEAL06 STEAL07 STEAL07A STEAL08 S_ALLEYWAY S_B_DOO1 S_B_DOOR2 S_B_QUARTERS S_B_SECURITYCON S_ELEVATOR S_GREENARROW S_KEYCARD_B S_KEYCARD_G S_KEYCARD_R S_R_DOOR1 S_R_DOOR2 S_R_QUARTERS S_R_SECURITYCON S_STAIRS S_STORAGEAREA1 S_STORAGEAREA2 S_STREET S_STREETACCESS TEAM1A TEAM2A TEAM3A TEAM4A TRAIN_BED1 TRAIN_TRACK1 TRAIN_TRACK2 TRAIN_TRACK3 UNDERWATERROCK WARPATH_SCORE WAR_BLUEDOOR WAR_REDDOOR W_WINDOW1 W_WINDOW3
AIM_COOKIE_REAL
AIM_COOKIE_REAL
0.0/1000.0/1000.0/1000.0/1000.0/100
01-15-2005 by Chapo
Hits: 16
Slots: 48
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AIM_XCEL
AIM_XCEL
0.0/1000.0/1000.0/1000.0/1000.0/100
06-12-2009 by Chapo
Hits: 11
Slots: 18
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CS_AKSTATIONBETA
CS_AKSTATIONBETA
0.0/1000.0/1000.0/1000.0/1000.0/100
11-21-2010 by S3B
Hits: 87
Slots: 16
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CS_BTUBE
CS_BTUBE
0.0/1000.0/1000.0/1000.0/1000.0/100
06-26-2014 by WhyConsd
Hits: 11
Slots: 32
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DE_ADC_STRONGER
DE_ADC_STRONGER
0.0/1000.0/1000.0/1000.0/1000.0/100
03-30-2013 by Plictis
Hits: 20
Slots: 31
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DE_COMUNITY_FIRE1
DE_COMUNITY_FIRE1
1.0/1001.0/1001.0/1001.0/1001.0/100A bug has been reported for this map.
See details for more info.
12-13-2010 by S3B
Hits: 27
Slots: 30
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DE_HEIMAT
DE_HEIMAT
0.0/1000.0/1000.0/1000.0/1000.0/100
07-15-2004 by Chapo
Hits: 64
Slots: 12
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DE_HOUSE
DE_HOUSE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 75
Slots: 24
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DE_INFERNO_GG
DE_INFERNO_GG
0.0/1000.0/1000.0/1000.0/1000.0/100View maps related to this map
08-21-2007 by Necoho
Hits: 354
Slots: 32
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DE_SCIBOMB
DE_SCIBOMB
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 32
Slots: 2
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DE_SEA_AQUABASE
DE_SEA_AQUABASE
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 62
Slots: 21
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DE_TENNIS2K
DE_TENNIS2K
0.0/1000.0/1000.0/1000.0/1000.0/100
05-30-2004 by Chapo
Hits: 36
Slots: 2
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DE_TIGERSHARK
DE_TIGERSHARK
9.0/1009.0/1009.0/1009.0/1009.0/100
12-02-2007 by benneb
Hits: 33
Slots: 18
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DE_VALENCE
DE_VALENCE
14.0/10014.0/10014.0/10014.0/10014.0/100
05-30-2004 by Chapo
Hits: 123
Slots: 24
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DISASTERCANYON_R2
DISASTERCANYON_R2
0.0/1000.0/1000.0/1000.0/1000.0/100
08-20-2011 by Chapo
Hits: 8
Slots: 33
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DOD_AVANTI
DOD_AVANTI
2.0/1002.0/1002.0/1002.0/1002.0/100
02-13-2012 by .:T:.Mr_White
Hits: 31
Slots: 127
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DOD_DAMAGE_V2
DOD_DAMAGE_V2
0.0/1000.0/1000.0/1000.0/1000.0/100
07-19-2013 by Ch40$
Hits: 17
Slots: 32
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DOD_DUSTBOWL
DOD_DUSTBOWL
16.0/10016.0/10016.0/10016.0/10016.0/100
01-03-2012 by Ch40$
Hits: 28
Slots: 96
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DOD_SANDBOWL
DOD_SANDBOWL
2.0/1002.0/1002.0/1002.0/1002.0/100
01-30-2014 by Ch40$
Hits: 5
Slots: 100
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DOD_SNIPER_FIRE
DOD_SNIPER_FIRE
12.0/10012.0/10012.0/10012.0/10012.0/100
06-11-2013 by Ch40$
Hits: 14
Slots: 20
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DOD_SPACEBOWL
DOD_SPACEBOWL
0.0/1000.0/1000.0/1000.0/1000.0/100
10-10-2012 by Mr.P
Hits: 8
Slots: 83
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FB_ULTIMATECLIMB
FB_ULTIMATECLIMB
0.0/1000.0/1000.0/1000.0/1000.0/100
03-18-2013 by S3B
Hits: 20
Slots: 9
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FUN_HALLOWEN2
FUN_HALLOWEN2
0.0/1000.0/1000.0/1000.0/1000.0/100
11-13-2007 by Chapo
Hits: 27
Slots: 12
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FY_POOLARENA
FY_POOLARENA
0.0/1000.0/1000.0/1000.0/1000.0/100
12-05-2007 by Chapo
Hits: 8
Slots: 28
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FY_POOLPARTY_UNDERGROUND
FY_POOLPARTY_UNDERGROUND
0.0/1000.0/1000.0/1000.0/1000.0/100
09-08-2012 by MILBURN
Hits: 15
Slots: 27
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FY_ZHEIM
FY_ZHEIM
0.0/1000.0/1000.0/1000.0/1000.0/100
07-14-2013 by Chapo
Hits: 4
Slots: 8
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HNS_LUFFARENS_TOWN
HNS_LUFFARENS_TOWN
0.0/1000.0/1000.0/1000.0/1000.0/100
02-09-2011 by Chapo
Hits: 59
Slots: 49
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JAIL_SSH
JAIL_SSH
0.0/1000.0/1000.0/1000.0/1000.0/100
08-02-2014 by WhyConsd
Hits: 2
Slots: 22
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KA_PANZERKNACKER_WOOD
KA_PANZERKNACKER_WOOD
0.0/1000.0/1000.0/1000.0/1000.0/100
01-29-2006 by Chapo
Hits: 3
Slots: 2
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PA_RUINS11
PA_RUINS11
0.0/1000.0/1000.0/1000.0/1000.0/100
11-19-2011 by Chapo
Hits: 13
Slots: 2
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SURF_ROOF_TEXTURE
SURF_ROOF_TEXTURE
0.0/1000.0/1000.0/1000.0/1000.0/100
02-16-2011 by Chapo
Hits: 28
Slots: 16
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ZM_BUILDINGBETA
ZM_BUILDINGBETA
0.0/1000.0/1000.0/1000.0/1000.0/100
10-25-2009 by Chapo
Hits: 31
Slots: 28
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ZM_DESTROYER
ZM_DESTROYER
0.0/1000.0/1000.0/1000.0/1000.0/100
02-17-2011 by Chapo
Hits: 24
Slots: 37
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Community 17b
Shoutbox
How do you think es_border_crossing in which Ts are able to buy weapons instead of picking up scattered items.smiley
10-26-2014 at 3:39 AM
S3B:
smiley smiley
10-26-2014 at 5:37 AM
smiley
10-26-2014 at 12:02 PM
Sorry for being down for hours. An upgrade asked by our provider smiley
10-26-2014 at 8:56 PM
funny17:
I found it funny you was down for that long ,Oh and who is your provider?
Raphael Bouaziz:chapo
or
Octave Klaba:seb-3

one of you must be able to tell us?
10-26-2014 at 10:07 PM
Chapo, I understand that someone has uploaded my bhop maps for Half-Life, I have made some updates to it the name remains the same but I have changed the design of the old bhop_skill maps the old one can still be available as bhop_skill_old while the new one will be bhop_skill. Could you check and update the changes so people can download the old and the new maps, thanks.
10-27-2014 at 7:05 AM
I did the same for bhop_skill2 and bhop_assault
10-27-2014 at 7:05 AM
If you want to see the changes in comparison head over to gamebanana's site and check out the differences.
10-27-2014 at 7:06 AM
@Zerotech:
bhop_assault & bhop_assault_old are the same now. Other 2 maps were approved.

But you should not use the same name for different maps even if you update them later. Otherwise players who has an old version could not play on server with new one without manual deleting old map. Consider to use prefix '_beta' or '_b1', '_b2', etc fo
10-27-2014 at 11:52 AM
Consider to use prefix '_beta' or '_b1', '_b2', etc for 1st map release.
10-27-2014 at 11:53 AM
@Zerotech: your forum topic was approved, do not create the duplicates smiley
10-27-2014 at 11:58 AM
hi smiley
10-27-2014 at 5:14 PM
S3B:
smiley
10-27-2014 at 5:24 PM
Sorry about the forum duplicates, I was wondering why it wasnt created in the first place. About the maps I don't want to end up having a situation where people have 20 of the same maps which is why the new assault was going to be the new bhop_assault and the old one as bhop_assault_old that way people dont have duplicates of the same map.
10-27-2014 at 10:42 PM
I dont want to call the new map as bhop_assault_new because what happens if i decide to update it later on and what am i going to call it? which is why replacing the existing map would be a better idea in some cases.
10-27-2014 at 10:43 PM
salut à tous ceci pour dire que je suis toujours vivant que lon se le dise @
10-27-2014 at 11:03 PM
bhop_assault and bhop_assault_old the two maps should be treated differently, I don't know why they are the same maps, put my new design as bhop_assault and the old one as bhop_assault_old and when I do make an update i can shift the older design as bhop_assault_old2 and so on its better than bhop_assault_final1,2,3 etc and people will end up having 20 of the same maps.
10-27-2014 at 11:20 PM
Bonne nouvelle mikado smiley
10-28-2014 at 6:42 AM
We need ZM maps smiley
Visit my ZM server:
193.192.58.116:27053
10-28-2014 at 11:22 AM
salut seb dit ton lien pour les textures ne va plus ????
10-28-2014 at 11:07 PM
Good morning all smiley
10-30-2014 at 7:27 AM
smileysmileysmileysmiley
10-30-2014 at 7:46 AM
@Zerotech: too bad you didn't get the idea why name of each map should be unique. Anyway I'm OK with that smiley
10-30-2014 at 6:25 PM
I know what you mean by unique names, but I wanted to make my maps to be as standard as what game developers do when they make their maps. Anything updated will be called what it originally is but as for the older versions they will need to get renamed or trashed which is what they generally do and I seem to follow that pattern.
Yesterday at 10:16 AM
What drove me to get into developers habits is that demand was the issue from Half-Life players, not only they want new maps but also maps looking nice and appealing to them which I find it a challenge. So calling the new maps the original names was a better idea than naming it something else so people can refer to the original name and regardless of updates they can see what the map is all about.
Yesterday at 10:21 AM
But that is my method of making maps I follow the game developers methods and I can see why they do it this way like what I am doing to my maps with naming. I am not generally happy with the initial releases as there could be problems well after development that needs fixing I am counting on that to happen.
Yesterday at 10:24 AM
Ok, I got your point.
Yesterday at 12:51 PM
As safty says its best to use a b1 b2 ect naming scheme until you have the map finished or people will get the "map differs" error. Developers do this as well smiley
Yesterday at 8:53 PM
That's what I do for the initial development, but subsequent updates will need to be named something else until the updates are finished and will retain the original name with updated features. I do understand game developers make mistakes but they are trying to offer latest content which everyone would be happy with.
Today at 1:30 AM
S3B:
@mikado: les textures sont tjrs là mais seulement innacessibles sur le site car peu ou pas utilisées.
Today at 6:54 AM
Forum
void Funny Videos
  10-30-2014 at 5:58 PM by S3B
void The Best Maps Hl1 And Mods Which You Played
  10-30-2014 at 1:01 PM by gunzn
void Bhop Modded Maps - Setup And Play
  10-27-2014 at 7:10 PM by LiveWire
void (rmf) Fy_snow_esp
  10-27-2014 at 1:17 PM by Igrik
void Bhop Maps For Half-life
  10-27-2014 at 2:11 AM by Zerotech
void Cs_mansion_cz
  10-23-2014 at 2:40 PM by Lanm
void Pod-bot Waypoints [to Do]
  10-20-2014 at 4:43 PM by LazzR
void [new] Install With Hlbox
  10-13-2014 at 9:35 PM by LiveWire
void Map Themes.
  10-09-2014 at 1:23 PM by AlcyToronto
void (rmf) Rasen
  10-07-2014 at 4:26 PM by Igrik
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