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DEATHRUN_HL
08-26-2010 by Chapo
Hits: 110
3 404 KB
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!hotmetal !toxicgrn !toxicgrn2 !waterblue2X !watergreen !watersilo2 !wetshit +0ctrl_01a +0laser1fall +0sign42a +0~c2a4_cmp1 +0~c2a4_sgn +0~c2a4_sgn1 +0~fifties_lgt2 +0~fifts_lght06 +0~light2a +1laser1fall +1~c2a4_cmp1 +1~c2a4_sgn +1~c2a4_sgn1 +2laser1fall +2~c2a4_sgn +2~c2a4_sgn1 +3laser1fall +3~c2a4_sgn +3~c2a4_sgn1 +actrl_01a +asign42a +a~c2a4_sgn +a~c2a4_sgn1 +a~fifties_lgt2 +a~fifts_lght06 +a~light2a -0lab1_w4gad -0out_w3 -0out_wall9 -0tnnl_flr1 -0tnnl_flr1b -1lab1_w4gad -1out_w3 -1out_wall9 -1tnnl_flr1 -1tnnl_flr1b -2lab1_w4gad -2out_wall9 -2tnnl_flr1 -2tnnl_flr1b -3lab1_w4gad -3tnnl_flr1 -3tnnl_flr1b AmBMe_Sign01 CaisseBois1 MJSTWALL2 NULL VENWINDOW aaatrigger babtech_dr1c barrel_mtl01 barrel_mtl02 black c1a0_labflre c1a0_w1dX c1a0_wx c1a0b_dr1 c1a0b_dr1a c1a3_sign8 c1a3firedr01 c1a3wall04 c2a4_swtch1 c2a5c_pipe1 c2a5g_map c3a2_telepad c3a2a_pipe1 cardbox1 cardbox4 cardboxbot1 cardboxtop1 cardboxtop2 clip cncrt150 com_metduct1a con1_wall01p concretewall001 concretewall065 cstrike_oe4vent dbl_drs1_1 dbl_drs1_5 dmcibme dmcrstb door_03 door_garage door_plain double_asphalt dr_hl drkmtlt_bord11 eira-ship-floor eira2stealsuppo fifties_dr3b fifties_dsk1 fifties_dsk5a fkfloor09 floor_diamond generic009 generic015n generic028 generic103 generic105 generic105a generic105b generic105c generic48 generic64 glass_bright glassblock12 hlitalia_door lab1_brd3c lab1_brd3e lab1_door2b lab1_floor4 lab1_glss1 lab1_trim3 lab3_brd4b light m_zdorzy1 med4 metal019 metal_bord01 metal_wall05d metalfloor001a miwoodm mtl483 mtl_ibeam45a mtl_ibeam45b mtlplatewarning neb_door1 newout1X neww4gadX ngin_glue ns_fade origin origin~03 out_dmplid out_flam1 out_grvl2b out_pave2 out_vnt out_wall2c out_wall4b out_wall7 pfab_trsh1a pfab_trsh1b pfab_trsh1c pfab_trsh1d pi_grnmetal po_glassdirty rm_elev2_drX rocketbottom rockflwall02 shaftwall09 sign81 silo2_brd1a silo2_wet6 sky stain_flr02 stripes1 stripes2XX stripes3 stripes4 stripes5 subway_door tdk9_metal19 tnnl_c1 tnnl_c3c tnnl_flr1a tnnl_flr4 tnnl_flr4c tnnl_flr7e tnnl_map tnnl_w4a tnnl_w5 train_bed1 trrm_sign5 wall_panel15 wall_panel16 woodgrain_dark {catrail-a {chainlink {fence2 {gim_zaun {grate3b {invisible {nsgrate2 {pal {tekwall {tension6 ~lab1_comp8b ~light5a
CG_FACTORY
CG_FACTORY
0.0/1000.0/1000.0/1000.0/1000.0/100
02-20-2015 by Cupe
Hits: 27
Slots: 5
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DEATHRUN_AUTO_TEMPLE2
DEATHRUN_AUTO_TEMPLE2
2.0/1002.0/1002.0/1002.0/1002.0/100
04-11-2011 by Chapo
Hits: 164
Slots: 45
M F L
DEATHRUN_HL
DEATHRUN_HL
0.0/1000.0/1000.0/1000.0/1000.0/100
01-31-2011 by Chapo
Hits: 144
Slots: 34
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smiley
02-13-2017 at 4:02 PM
Ukraine guy who download all my maps please register on this page and tell me who are you!! smiley
02-13-2017 at 8:48 PM
He is serious :D
02-15-2017 at 9:45 PM
seb or someone, could you male waypoints for podbot for this map?
(Link)
02-16-2017 at 3:39 PM
smiley
02-16-2017 at 10:05 PM
*s3b
02-17-2017 at 3:37 PM
smiley
02-17-2017 at 11:53 PM
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02-18-2017 at 1:04 AM
Seb smiley
02-18-2017 at 11:59 PM
S3B:
Yes ? smiley
02-19-2017 at 8:03 AM
I asked if you could make waypoints for podbot for this map
(Link)
02-19-2017 at 9:38 AM
S3B:
Dry, i've stopped waypointing smiley
02-22-2017 at 7:29 AM
Oh Damm, thanks foro reply anyway :ami:
02-22-2017 at 8:01 AM
Just use CSBots, they don't need waypoints. On ReHLDS it is possible to activate them without any additional modules.
02-23-2017 at 12:01 AM
I play cs 1.0
02-23-2017 at 8:04 AM
hey someone, trash this old wad made by me, I was updated it, and add the new version of it:
(Link) wad.rar
Here the old wad:
(Link) textures.wad.h
02-24-2017 at 6:29 PM
Sorry, that link is Broken
Trash this
(Link) textures.wad.html
02-24-2017 at 10:49 PM
I dont know why link doesnt work
Trash a wad called "vdk textures"
02-24-2017 at 10:50 PM
I uploaded the map with updated wad, trash them and put the new
02-25-2017 at 2:51 PM
smiley
02-28-2017 at 11:10 AM
smileysmiley
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S3B:
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God save the queen !
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Never give up smiley
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Igrik <3
03-16-2017 at 8:31 PM
smiley
03-21-2017 at 10:39 PM
smiley
03-22-2017 at 4:59 PM
Yesterday at 11:02 AM
Hi guys. I have a question. Do all of the spray logos in CS 1.6 precaching when loading a map, or just one that I chose?
Today at 3:14 PM
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