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ODSTX
11-06-2012 by MILBURN
Hits: 7
4 692 KB
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!K_water1d !dev_L_lava !dev_L_lava2 !dev_L_lava3 !dev_L_slime !dev_L_slime2 !dev_L_slime3 !dev_L_sludge !dev_L_sludge2 !dev_L_sludge3 !dev_L_water !dev_L_water2 !dev_L_water3 !dev_waterj 256x256a 512x512a AAATRIGGER BEVEL BEVELbrush BoundingBox CLIPhull1 CLIPhull2 CLIPhull3 ContentEmpty ContentWater KPbrick2 K_rock6b Maroon NoClip SOLIDHINT TRANSLUCENT aaadeath aaahurt1 aaahurt2 aaamulti1 aaamulti2 aaaonce aaapush1 aaapush2 aaasave aaasound aaatrigger1 aaatrigger2 aaatrigger3 aaatrigger4 aaatrigger5 aaatrigger6 aaatrigger7 aaatrigger8 allies64x400 allies64x400b axis64x400 axis64x400b banner-1 banner-2 bb1 bevel1 bevel2 black black_HIDDEN blue1_64 blue1_dev blue_64 brick_3 c21_brown_c1 c21_brown_wc1 c21_green c21_greeng c21_greyf chimney clip clip1 clip2 clip3 clip4 clip5 clip6 clip7 clutch_oak cobble crate_dev crate_dev_red cton_grey cton_orange ctonpeach cull dev_02 dev_03 dev_04 dev_06 dev_064_gr_000x dev_064_gr_032x dev_064_gr_032y dev_064_gr_064x dev_064_or_000x dev_064_or_032x dev_064_or_064x dev_07 dev_09 dev_10 dev_11 dev_12 dev_128_gr_000x dev_128_gr_032x dev_128_gr_032y dev_128_gr_064x dev_128_gr_128x dev_128_or_000x dev_128_or_032x dev_128_or_064x dev_128_or_128x dev_128x_032xM2 dev_128x_032xM3 dev_128x_032xM4 dev_128x_032xMI dev_13 dev_14 dev_15 dev_16 dev_17 dev_18 dev_19 dev_192_gr_000x dev_192_gr_032x dev_192_gr_064x dev_192_gr_192x dev_192_or_000x dev_192_or_032x dev_192_or_032y dev_192_or_064x dev_192_or_192x dev_20 dev_21 dev_22 dev_23 dev_24 dev_25 dev_256_gr_000x dev_256_gr_032x dev_256_gr_064x dev_256_gr_128x dev_256_gr_256x dev_256_or_000x dev_256_or_032x dev_256_or_064x dev_256_or_128x dev_256_or_256x dev_26 dev_27 dev_28 dev_29 dev_30 dev_31 dev_32 dev_33 dev_34 dev_35 dev_36 dev_37 dev_38 dev_39 dev_40 dev_41 dev_42 dev_43 dev_44 dev_45 dev_46 dev_47 dev_512_gr_000x dev_512_gr_032x dev_512_gr_064x dev_512_gr_128x dev_512_gr_256x dev_512_gr_512x dev_512_or_000x dev_512_or_032x dev_512_or_064x dev_512_or_128x dev_512_or_256x dev_512_or_512x dev_8 dev_9 dev_Tron128x dev_Tron2-128x dev_TronGR128x dev_TronOR-128x dev_TronOR2-128 dev_TronWH128x dev_TronWH2-128 dev_TronYE128x dev_TronYE2-128 dev_barrel dev_door1_gr dev_door1_or dev_door2_gr dev_door2_or dev_door3_gr dev_door3_or dev_door4_gr dev_door4_or dev_door5_gr dev_door5_or dev_doorj dev_doorj2 dev_emo! dev_floorj1 dev_floorj2 dev_generic1 dev_generic2 dev_glass1_128 dev_glass1_256 dev_greyj dev_ladder dev_measuregene dev_orangej dev_other_bl dev_other_gn dev_other_re dev_other_sl dev_pipej dev_rails01 dev_rails02 dev_slime dev_switch01 dev_switch02 dev_switch03 dev_trimj dev_trimj2 dev_wallj dev_water floor1_dev floor2_dev flr1256x256 fltx2256x256 glass_med grass_1 grass_cob graygrid grey_white gris griss_bblue griss_black griss_y_black hint hint1 hint2 hint3 hint4 hint5 hint6 hint7 hint8 hint9 k_dirt3 k_stone14c k_wood9c med_green metal-1 mtl_merc_light0 null null1 null2 null3 null4 null5 null6 odavatargrnb256 ods_grey128 ods_grey1a128 ods_grey256 ods_ladder128 odsad512x512 odsad512x512a odsavatargrn256 odsgrn128 odsgrn128b odslogo512x512b odslogo512x512f odsred128 odsred128b odswt-1 odswtx-512x512 orange orange_white origin origin1 origin2 origin3 origin4 origin5 origin6 purple purplebar256 reflect1 rouge save scroll_devarrow silver skip skip1 skip2 skip3 skip4 skip5 skull-1 sky sky1 sky2 sky3 sky4 skycull testKPbrick16 tex1 tex2 tilefloor020a tx-2256x256 tx-2a256x256 tx3-512x512 tx3a-512x512 tx4grid256x256 wall1_dev wall2_dev white_128 white_256 white_256_128 white_256_16 white_256_160 white_256_192 white_256_arc white_512_arc white_64 white_64_32 wood-1 {blue {dev_ladder1_gr {dev_ladder1_or {dev_ladder2_gr {dev_ladder2_or {dev_rail1_gr {dev_rail1_or {dev_rail2_gr {dev_rail2_or {dev_rail3_gr {dev_rail3_or {dev_rail4_gr {dev_rail4_or {dev_tension1gr {dev_tension1or {dev_tension2gr {dev_tension2or {dev_tension3gr {dev_tension3or {dev_tension4gr {dev_tension4or {dev_tension5gr {dev_tension5or {dev_tension6gr {dev_tension6or {dev_tension7gr {dev_tension7or {dev_tension8gr {dev_tension8or {ladder1 {ladder_dev {rail_dev
ODS_THEODS2012
ODS_THEODS2012
0.0/1000.0/1000.0/1000.0/1000.0/100
11-06-2012 by MILBURN
Hits: 14
Slots: 36
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smiley
02-13-2017 at 4:02 PM
Ukraine guy who download all my maps please register on this page and tell me who are you!! smiley
02-13-2017 at 8:48 PM
He is serious :D
02-15-2017 at 9:45 PM
seb or someone, could you male waypoints for podbot for this map?
(Link)
02-16-2017 at 3:39 PM
smiley
02-16-2017 at 10:05 PM
*s3b
02-17-2017 at 3:37 PM
smiley
02-17-2017 at 11:53 PM
smileysmiley
02-18-2017 at 1:04 AM
Seb smiley
02-18-2017 at 11:59 PM
S3B:
Yes ? smiley
02-19-2017 at 8:03 AM
I asked if you could make waypoints for podbot for this map
(Link)
02-19-2017 at 9:38 AM
S3B:
Dry, i've stopped waypointing smiley
02-22-2017 at 7:29 AM
Oh Damm, thanks foro reply anyway :ami:
02-22-2017 at 8:01 AM
Just use CSBots, they don't need waypoints. On ReHLDS it is possible to activate them without any additional modules.
02-23-2017 at 12:01 AM
I play cs 1.0
02-23-2017 at 8:04 AM
hey someone, trash this old wad made by me, I was updated it, and add the new version of it:
(Link) wad.rar
Here the old wad:
(Link) textures.wad.h
02-24-2017 at 6:29 PM
Sorry, that link is Broken
Trash this
(Link) textures.wad.html
02-24-2017 at 10:49 PM
I dont know why link doesnt work
Trash a wad called "vdk textures"
02-24-2017 at 10:50 PM
I uploaded the map with updated wad, trash them and put the new
02-25-2017 at 2:51 PM
smiley
02-28-2017 at 11:10 AM
smileysmiley
03-03-2017 at 3:37 PM
S3B:
smiley
03-03-2017 at 4:07 PM
smiley
03-04-2017 at 1:43 AM
God save the queen !
03-16-2017 at 2:25 PM
Never give up smiley
03-16-2017 at 2:34 PM
Igrik <3
03-16-2017 at 8:31 PM
smiley
03-21-2017 at 10:39 PM
smiley
03-22-2017 at 4:59 PM
03-25-2017 at 11:02 AM
Hi guys. I have a question. Do all of the spray logos in CS 1.6 precaching when loading a map, or just one that I chose?
03-26-2017 at 3:14 PM
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