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1 Items
10-29-2013 by ZZUNK
Hits: 0
4 557 KB
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+0_payphone +0~fifties_lgt2 +0~tnnl_lgt3 +a_payphone +a~fifties_lgt2 +a~tnnl_lgt3 08_concrete_cei 15_pipe_main_1 AAATRIGGER Brick05-10 Ceiling01 MT0460 ORIGIN OtCeiling02 OtWallBrick4 OtWallPap08 RM18_Pipe_wall1 TrainEnd01 TrainSide01-1 TrainSide01-2a WheelEnd01 WheelSide02 at_wall01 at_wall01c bar barricade_cemen black bord_ST0371 brick_red clip compactdisk computer1_face computer_back computer_keys2 computer_mo0001 computer_mo0003 computer_mo0004 computer_monito computer_monsid computer_montop computer_top computerside conc_wall_1 construc_2 construc_3 controls6 crate_WD0194 crate_paint1 crate_paint2 crate_paint3 credit_1 credit_2 cshock_door darkplastic digge-door-007 digge-door-015 digge-door-016 digge-door-019 digge-door-020 digge-door-025 digge-fcg-005 digge-sonst-008 digge-sonst-009 digge-wall-021 digge-wall-044 digsign2__2 dirt01 door018 door_volt1 door_volt2 door_volt3 doorframeslide dumpsterfront dumpsterside elevator_pannel f_light_flofix2 fs_under_build4 fs_under_build5 fs_under_build8 fs_under_pf0001 fs_under_pfeile fs_under_tr0001 fs_under_tr0002 fs_under_truck_ ft_dante_phones g_black grate_wall_02 i_setback i_setback2 i_setback3 i_tvcontrol1 i_tvcontrol2 i_vanfrt l_boxes2 l_boxside l_boxtop l_crate l_crate3 l_crate4 l_ply2_wood l_rustybarrel l_rustybarrelto l_tire_tread m_boxes2 m_metalcorr m_wrtiron makway_side makways_generic metal_MT0062 metal_MT0215 metal_MT0217 metal_MT0313 metal_OBJ0043 metaltrim monitor_war1 monitor_war3 o_elevator_door o_sign_floor_3 out_flags3 p_stereo_shmtl payphone pepsifront pepsiside1 pepsiside2 pipe_intmetl pipe_main poo_drk_wall01 prod_truckback road_2 roof_patched_01 roofstair_01 runway_slanted s3_garage_ceili s3_wall_int_1 s3_wall_int_3 s_boxes2 securitycon0001 securityconsols server_02 server_02_back server_03 server_03_back server_06 sh_wood_floor shipstripes sky smoe_crate smoe_crte smoe_crte2 street_road studio_safety t_car_uhaul_b t_car_uhaul_f1a t_car_uhaul_f2 t_car_uhaul_s2 t_car_white_h t_crate07 t_crate08 tracks trailer1 trailer2 trailer3 tunnel_wall turbine_green turbine_sid_gre vendfr vendsd vendsd2 vent_rusted walkground_1 wall_TR0060 ware_con1 ware_conbase warehousedoor wind_GLASS_02 wood_ESIGN046 x_licht1 xcrate9c {alpen_3 {bars {duct_break1 {fence {ladder2 {metalboden {rail1c {razor2 {rustyrungs {vent1
10-29-2013 by ZZUNK
Hits: 8
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Community 17b
02-13-2017 at 4:02 PM
Ukraine guy who download all my maps please register on this page and tell me who are you!! smiley
02-13-2017 at 8:48 PM
He is serious :D
02-15-2017 at 9:45 PM
seb or someone, could you male waypoints for podbot for this map?
02-16-2017 at 3:39 PM
02-16-2017 at 10:05 PM
02-17-2017 at 3:37 PM
02-17-2017 at 11:53 PM
02-18-2017 at 1:04 AM
Seb smiley
02-18-2017 at 11:59 PM
Yes ? smiley
02-19-2017 at 8:03 AM
I asked if you could make waypoints for podbot for this map
02-19-2017 at 9:38 AM
Dry, i've stopped waypointing smiley
02-22-2017 at 7:29 AM
Oh Damm, thanks foro reply anyway :ami:
02-22-2017 at 8:01 AM
Just use CSBots, they don't need waypoints. On ReHLDS it is possible to activate them without any additional modules.
02-23-2017 at 12:01 AM
I play cs 1.0
02-23-2017 at 8:04 AM
hey someone, trash this old wad made by me, I was updated it, and add the new version of it:
(Link) wad.rar
Here the old wad:
(Link) textures.wad.h
02-24-2017 at 6:29 PM
Sorry, that link is Broken
Trash this
(Link) textures.wad.html
02-24-2017 at 10:49 PM
I dont know why link doesnt work
Trash a wad called "vdk textures"
02-24-2017 at 10:50 PM
I uploaded the map with updated wad, trash them and put the new
02-25-2017 at 2:51 PM
02-28-2017 at 11:10 AM
03-03-2017 at 3:37 PM
03-03-2017 at 4:07 PM
03-04-2017 at 1:43 AM
God save the queen !
03-16-2017 at 2:25 PM
Never give up smiley
03-16-2017 at 2:34 PM
Igrik <3
03-16-2017 at 8:31 PM
03-21-2017 at 10:39 PM
03-22-2017 at 4:59 PM
03-25-2017 at 11:02 AM
Hi guys. I have a question. Do all of the spray logos in CS 1.6 precaching when loading a map, or just one that I chose?
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