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+0oi +0~drkmtls1 +0~light2a +0~light4a +0~light5a +0~light6a +1oi +2oi +3oi +4oi +5oi +6oi +a~drkmtls1 +a~light2a +a~light4a +a~light5a +a~light6a -0out_grss1 -1out_grss1 -2out_grss1 SGE_CONT2 TV_front1 TV_front2 TV_front3 aaatrigger bd1005 bd105 bdblue1 bdnew01 black boxtops_T01 boxtops_d03 c1a0_labflrc c1a4_pow c1a4tnnl1 c3a1_crate1 c3a2a_telred1d c_sign_blarco c_tnnl_ccrete clip cncrt027 cncrt102 cncrt107 cncrt150 cncrt210 cncrt250 cncrt275 crete4_flr01 crete4_stp01 duct_flr01 fiftsfile2b generic015h generic015k generic015l generic64b generic76 generic77 lab1_brd8 lab1_comp3f lab1_stair2b mi-build25 mi-build4 mi-build5 mtl_flr_dmd_bl mtl_ibeam45b oi_egout oilight2 ois2doors1 oiscabinet1_5a oiscabinet_side oiscrete oiscrimesc01 oisdoor01 oisgrass1 oislightcool oismtl1 oispavblacktop1 oispavblacktop2 oispavblacktop4 oispavblacktop5 oistable1 origin out_box2 out_box2b out_box2c out_box2d out_boxa out_boxb out_boxc out_boxd out_dmp4a out_dmp4b out_dmp4c out_dmplid out_galv1 out_gravel out_wall2c silo2_cor sky tnnl_w14g tvside1 tvtop1 wood1 x_Fence2 x_bd002 x_bd0026 x_bd0031 x_bd013a x_bd014 x_bd030 x_bd_003a x_bd_017 x_bd_017a1 x_bd_020 x_bd_021 x_bd_trim003 x_chix3 x_cont003 x_cont_003 x_crate002 x_crate003 x_crate004 x_crate005 x_crate006 x_crate007 x_crate008 x_door005 x_door008 x_doorside01 x_fence01 x_light01 x_wall11 {blue {duct_vnt {fence3 {grate4a {ladder2 {ladder2b {pallet_side1 {pallet_side2 {pallet_top {rail2 {tension6 ~light5a
06-28-2014 by WhyConsd
Hits: 19
Slots: 32
06-21-2014 by WhyConsd
Hits: 20
Slots: 32
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Community 17b
seb or someone, could you male waypoints for podbot for this map?
02-16-2017 at 3:39 PM
02-16-2017 at 10:05 PM
02-17-2017 at 3:37 PM
02-17-2017 at 11:53 PM
02-18-2017 at 1:04 AM
Seb smiley
02-18-2017 at 11:59 PM
Yes ? smiley
02-19-2017 at 8:03 AM
I asked if you could make waypoints for podbot for this map
02-19-2017 at 9:38 AM
Dry, i've stopped waypointing smiley
02-22-2017 at 7:29 AM
Oh Damm, thanks foro reply anyway :ami:
02-22-2017 at 8:01 AM
Just use CSBots, they don't need waypoints. On ReHLDS it is possible to activate them without any additional modules.
02-23-2017 at 12:01 AM
I play cs 1.0
02-23-2017 at 8:04 AM
hey someone, trash this old wad made by me, I was updated it, and add the new version of it:
(Link) wad.rar
Here the old wad:
(Link) textures.wad.h
02-24-2017 at 6:29 PM
Sorry, that link is Broken
Trash this
(Link) textures.wad.html
02-24-2017 at 10:49 PM
I dont know why link doesnt work
Trash a wad called "vdk textures"
02-24-2017 at 10:50 PM
I uploaded the map with updated wad, trash them and put the new
02-25-2017 at 2:51 PM
02-28-2017 at 11:10 AM
03-03-2017 at 3:37 PM
03-03-2017 at 4:07 PM
03-04-2017 at 1:43 AM
God save the queen !
03-16-2017 at 2:25 PM
Never give up smiley
03-16-2017 at 2:34 PM
Igrik <3
03-16-2017 at 8:31 PM
03-21-2017 at 10:39 PM
03-22-2017 at 4:59 PM
03-25-2017 at 11:02 AM
Hi guys. I have a question. Do all of the spray logos in CS 1.6 precaching when loading a map, or just one that I chose?
03-26-2017 at 3:14 PM
More details please smiley
Today at 12:11 AM
Какие детали? B КС есть прекэш всякой всяины во время загрузки карты. Мне нужно знать, прекэшится ли одно лого, которое я выбрал, или же все доступные? (Похоже таки одно)
Today at 2:32 PM
Sorry for Russian smiley
Today at 2:42 PM
void 17b's Hacking
  03-28-2017 at 1:10 PM by Lanm
void (rmf) De_20percentcooler
  02-06-2017 at 12:22 PM by Igrik
void Corrupted Map Downloads
  02-04-2017 at 2:43 PM by Chapo
void Urgent I Need Save A Map!
  01-30-2017 at 7:23 AM by Chapo
void Is 17buddies Dead?
  01-28-2017 at 1:53 PM by gunzn
void ★★★ Batch Compiler Problem ★★★
  01-21-2017 at 12:51 PM by LiveWire
void Fgd Files - Counter Strike 1.6 - Vhe
  01-19-2017 at 7:36 PM by LiveWire
void Museum Of 5th June 1944
  01-07-2017 at 12:33 PM by S3B
void ★★★ Compiler Problem ★★★
  12-26-2016 at 6:15 PM by LiveWire

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