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OPFOR
08-09-2004 by Chapo
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!BOSS_B !FLOOR_ROB +0CAT_FRONT +0CIV_RECHARGE +0COMP_A +0PCV +0SGN_MESSAGE +0SIGN_BRIDGE +0SIGN_GEARBOX +0SIGN_VALVE +0SIGN_VENT +0TELE_A +0TELE_B +0WALL_GRN_CMP +0XENO_WALL_A +1CAT_FRONT +1SGN_MESSAGE +1TELE_A +1TELE_B +1WALL_GRN_CMP +1XENO_WALL_A +2SGN_MESSAGE +2TELE_A +2TELE_B +2WALL_GRN_CMP +2XENO_WALL_A +3SGN_MESSAGE +3TELE_A +3TELE_B +4TELE_A +4TELE_B +ACIV_RECHARGE +ACOMP_A +APCV +ASGN_MESSAGE +ASIGN_BRIDGE +ASIGN_GEARBOX +ASIGN_VALVE +ASIGN_VENT -0BLUEWALL_PAN1 -0BLUEWALL_PAN2 18WHL_FLOOR 18WHL_INSIDE 18WHL_OUTSIDE AAA_1 AAA_2 AAA_3 AAA_HURT AAA_MULTI AAA_ONCE AAA_PUSH AAA_PUSH2 AAA_TRIGGER AAA_WALL BEDDING BLK_TRK_AXLE BLK_TRK_BED BLK_TRK_BUMPER BLK_TRK_CABACK BLK_TRK_CANVAS BLK_TRK_DASH BLK_TRK_DOOR BLK_TRK_FENDER BLK_TRK_GRILLE BLK_TRK_HOOD BLK_TRK_INDOOR BLK_TRK_PIPE BLK_TRK_RIM BLK_TRK_SEAT BLK_TRK_SHOCKS BLK_TRK_SIDE BLK_TRK_TIRE BLK_TRK_TREAD BOARD_WINDOW BOOT_DIRT_01 BOOT_GRASS_01 BOOT_GRASS_02 BOOT_GRASS_03 BOOT_GRASS_04 BOOT_GRASS_05 BOOT_GRASS_06 BOSS_LASER_01 BOSS_LASER_02 BRN_CEILING BTTN_BRK_01 BTTN_GEARBOX BTTN_WASTE BXTOP_N_BAHL BXTOP_N_DEUP BXTOP_N_FAUL BXTOP_N_HEIR BXTOP_N_MART BXTOP_N_MERT BXTOP_N_MONT BXTOP_N_PITC BXTOP_N_SHEP BXTOP_N_WARD C2A5_SIGN2 CAT_FRONT CAT_INSIDE CAT_SIDE CAT_SIDE_02 CAUTION_STRIPE CEIL_TILE_DMG CIV_EDGE CIV_RECHARGER COMP_01 COMP_02 CRATE_01 CRATE_02 CRATE_04 CRATE_05 CRATE_06 CRATE_07 CRATE_08 CRATE_09 CRATE_UNBRK_01 CRATE_UNBRK_02 CRATE_UNBRK_03 CRATE_UNBRK_04 CRATE_UNBRK_05 CRATE_WD_01 CRATE_WD_02 CRATE_WD_03 CRATE_WD_04 DIRT_01 DISPLACER_01 DISPLACER_02 DOOR_BIG_01 DOOR_BIG_02 DOOR_GARAGE DOOR_GARAGE_02 DOOR_GREEN DOOR_GREEN_02 DOOR_MTL_01 DOOR_RUSTY DOOR_SPLIT_01 DOOR_SUB_01 DOOR_SUB_02 DOOR_SUB_03 DOOR_TUNL DOOR_WINDOW_01 DRAWER_METAL EYE_CHART FANBLADE GLASS_MEASURE GORDON_01 GRND_01 GRND_02 H2OTANK_FRONT H2OTANK_SIDE H2OTANK_TOP HINT JNG_TREE_TRUNK LIGHT_BLUE LIGHT_YELLOW MANHOLE_COVER METALWALL_01 METAL_A_01 METAL_A_02 METAL_A_03 METAL_A_04 METAL_PATCH METAL_STRIPE MORTAR_CNTRL NAMEPLATE_JONES NAMEPLATE_REAR OSPREY_WING PALLET_02 PANEL_01 PCV_HANGER PCV_HANG_02 PCV_HANG_03 PCV_HANG_04 PCV_HANG_05 PCV_HANG_06 PCV_XCRATE PIC_01 PIC_02 PIC_03 PLANT__02 RADIOACTIVE ROPE ROPE_NET_01 ROPE_NET_02 SCREEN_01 SCROLL_WTR_GRN SIGN_ACCESS_01 SIGN_ACCESS_02 SIGN_ACCESS_03 SIGN_ACCESS_04 SIGN_ACCESS_05 SIGN_ACCESS_06 SIGN_ACCESS_07 SIGN_ADV_TRAIN SIGN_AIRLOCK SIGN_ARMORY SIGN_BASIC SIGN_BDRC SIGN_BDRC_02 SIGN_BIODOME SIGN_BIO_ACCESS SIGN_BIO_CONT SIGN_BIO_CULT SIGN_BIO_DRAIN SIGN_BIO_OB_01 SIGN_BIO_OB_02 SIGN_BIO_OB_03 SIGN_BIO_TEST SIGN_BRIDGE_OFF SIGN_CLNSUIT SIGN_CONT_1 SIGN_DANGER_01 SIGN_DEPOSIT SIGN_DIRECT_01 SIGN_DIRECT_02 SIGN_DRILL SIGN_ELV_LEFT SIGN_ELV_RIGHT SIGN_ELV_RT_01 SIGN_EMPLOYEE SIGN_FLAMMABLE SIGN_FLUSH SIGN_FLUSH_01 SIGN_GAMMA SIGN_GBOX SIGN_GEN_Y SIGN_H2O_LABS SIGN_HANDI SIGN_HAZMAT SIGN_HEAD SIGN_INFIRMARY SIGN_INTAKE SIGN_LAMTRAN SIGN_LIVE_FIRE SIGN_LOADER SIGN_MIRROR SIGN_NVISION SIGN_OUTAKE SIGN_OUT_A_OR SIGN_OVERFLOW SIGN_OVERIDE SIGN_PCV_EQUIP SIGN_PISTOL SIGN_PRESS SIGN_PUMP_AX SIGN_RADIATION SIGN_ROPE SIGN_SNIPE_01 SIGN_SNIPE_02 SIGN_SPILLS SIGN_SQUAD SIGN_START SIGN_STEAM SIGN_STORAGE04 SIGN_STR_02 SIGN_STR_03 SIGN_TAC_OP SIGN_TEST_FLAME SILO2_PAN2 SILO2_WALL3 SNACK_MACH_01 SNACK_MACH_02 SNACK_MACH_03 TABLE_01 TABLE_02 TARGET TARGET_25 TARGET_50 TARGET_75 TENT_SPHINK TIRE_01 TIRE_02 TIRE_03 TNNL_W5 TOOLS TUBE_01 WALL_BOOT_DMG WALL_GREEN WALL_GRN01 WALL_GRN02 WALL_GRN02_BRK WALL_GRN03 WALL_GRN03_BRK WALL_GRN04 WALL_GRN05 WALL_GRN06 WALL_GRN_MTL_01 WALL_GRY_01 WIRE_BLACK WIRE_BLUE WIRE_RED WORKBENCH XCRATE_EXP_01 XCRATE_EXP_02 XCRATE_EXP_03 XENO_BOSSBACK XENO_GRAPPLE XENO_GRAPPLE_02 XENO_GRAPPLE_03 XENO_GRAPPLE_04 XENO_GRAPPLE_05 XENO_GRAPPLE_06 XENO_GRAPPLE_07 XENO_TILE_01 XENO_WACK_01 XENO_WACK_02 XENO_WALL_01 XENO_WALL_02 XENO_WALL_03 XENO_WALL_04 XENO_WALL_05 XRAY_ZOMB {GATE_01 {GRATE_01 {GRATE_02 {GRATE_03 {GRATE_04 {JNG_TREE_01 {PALLET_01 {PLANT__01 {RACK_BACK {RACK_SIDE {RAILING_01 {RAILING_02 {RAILING_03 {RAILING_04 {ROPE_NET {ROPE_NET_02 {SHRUB_01 {SNACK_MACH {SPORESPLAT_01
2DIFFERENTHOUSES
2DIFFERENTHOUSES
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07-23-2014 by Igrik
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CS_ASSAULT2003
CS_ASSAULT2003
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08-11-2004 by Chapo
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CS_EVENT
CS_EVENT
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06-25-2004 by Chapo
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DE_KING_OF_THE_HILL
DE_KING_OF_THE_HILL
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05-30-2004 by Chapo
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DE_KING_OF_THE_HILL2
DE_KING_OF_THE_HILL2
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05-30-2004 by Chapo
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DE_KING_OF_THE_HILL_NOD
DE_KING_OF_THE_HILL_NOD
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05-30-2004 by Chapo
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DE_STREETWAR
DE_STREETWAR
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09-30-2014 by S3B
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DM_SUN
DM_SUN
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01-25-2011 by KTUPQ
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DOD_GUNYARD
DOD_GUNYARD
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04-08-2012 by Chapo
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DOD_HERSTELLUNG_B1
DOD_HERSTELLUNG_B1
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01-15-2011 by Chapo
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DOD_HERSTELLUNG_B2
DOD_HERSTELLUNG_B2
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04-08-2012 by Chapo
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DOD_LAKTOSFRI
DOD_LAKTOSFRI
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08-17-2008 by Chapo
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OPPOSINGFORCE
OPPOSINGFORCE
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05-14-2005 by Chapo
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PRISONED
PRISONED
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04-09-2010 by spy-warrior
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PRISONED-2
PRISONED-2
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04-09-2010 by spy-warrior
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PRISONED-3
PRISONED-3
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04-10-2010 by spy-warrior
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PRISONED-4
PRISONED-4
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04-10-2010 by spy-warrior
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PRISONED-LAST_RESORT
PRISONED-LAST_RESORT
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04-09-2010 by spy-warrior
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PRISONED2A
PRISONED2A
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04-09-2010 by spy-warrior
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PRISONED2B
PRISONED2B
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04-09-2010 by spy-warrior
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TD_HYDRA_DEFENCE
TD_HYDRA_DEFENCE
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10-03-2010 by Chapo
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Community 17b
Shoutbox
I like es_bordersmiley
10-25-2014 at 2:18 PM
I think concept of escape is very good and has great potential,however its development was abandoned and remains big problems.smiley
10-25-2014 at 2:31 PM
I wish there were more people who still enjoyed NIPPER and the gang's old abstract maps. ANyone remember those? Blahhh, Zuhhh, Gahhhhh etc.
10-25-2014 at 7:19 PM
How do you think es_border_crossing in which Ts are able to buy weapons instead of picking up scattered items.smiley
10-26-2014 at 3:39 AM
S3B:
smiley smiley
10-26-2014 at 5:37 AM
smiley
10-26-2014 at 12:02 PM
Sorry for being down for hours. An upgrade asked by our provider smiley
10-26-2014 at 8:56 PM
funny17:
I found it funny you was down for that long ,Oh and who is your provider?
Raphael Bouaziz:chapo
or
Octave Klaba:seb-3

one of you must be able to tell us?
10-26-2014 at 10:07 PM
Chapo, I understand that someone has uploaded my bhop maps for Half-Life, I have made some updates to it the name remains the same but I have changed the design of the old bhop_skill maps the old one can still be available as bhop_skill_old while the new one will be bhop_skill. Could you check and update the changes so people can download the old and the new maps, thanks.
10-27-2014 at 7:05 AM
I did the same for bhop_skill2 and bhop_assault
10-27-2014 at 7:05 AM
If you want to see the changes in comparison head over to gamebanana's site and check out the differences.
10-27-2014 at 7:06 AM
@Zerotech:
bhop_assault & bhop_assault_old are the same now. Other 2 maps were approved.

But you should not use the same name for different maps even if you update them later. Otherwise players who has an old version could not play on server with new one without manual deleting old map. Consider to use prefix '_beta' or '_b1', '_b2', etc fo
10-27-2014 at 11:52 AM
Consider to use prefix '_beta' or '_b1', '_b2', etc for 1st map release.
10-27-2014 at 11:53 AM
@Zerotech: your forum topic was approved, do not create the duplicates smiley
10-27-2014 at 11:58 AM
hi smiley
10-27-2014 at 5:14 PM
S3B:
smiley
10-27-2014 at 5:24 PM
Sorry about the forum duplicates, I was wondering why it wasnt created in the first place. About the maps I don't want to end up having a situation where people have 20 of the same maps which is why the new assault was going to be the new bhop_assault and the old one as bhop_assault_old that way people dont have duplicates of the same map.
10-27-2014 at 10:42 PM
I dont want to call the new map as bhop_assault_new because what happens if i decide to update it later on and what am i going to call it? which is why replacing the existing map would be a better idea in some cases.
10-27-2014 at 10:43 PM
salut à tous ceci pour dire que je suis toujours vivant que lon se le dise @
10-27-2014 at 11:03 PM
bhop_assault and bhop_assault_old the two maps should be treated differently, I don't know why they are the same maps, put my new design as bhop_assault and the old one as bhop_assault_old and when I do make an update i can shift the older design as bhop_assault_old2 and so on its better than bhop_assault_final1,2,3 etc and people will end up having 20 of the same maps.
10-27-2014 at 11:20 PM
Bonne nouvelle mikado smiley
10-28-2014 at 6:42 AM
We need ZM maps smiley
Visit my ZM server:
193.192.58.116:27053
10-28-2014 at 11:22 AM
salut seb dit ton lien pour les textures ne va plus ????
10-28-2014 at 11:07 PM
Good morning all smiley
Yesterday at 7:27 AM
smileysmileysmileysmiley
Yesterday at 7:46 AM
@Zerotech: too bad you didn't get the idea why name of each map should be unique. Anyway I'm OK with that smiley
Yesterday at 6:25 PM
I know what you mean by unique names, but I wanted to make my maps to be as standard as what game developers do when they make their maps. Anything updated will be called what it originally is but as for the older versions they will need to get renamed or trashed which is what they generally do and I seem to follow that pattern.
Today at 10:16 AM
What drove me to get into developers habits is that demand was the issue from Half-Life players, not only they want new maps but also maps looking nice and appealing to them which I find it a challenge. So calling the new maps the original names was a better idea than naming it something else so people can refer to the original name and regardless of updates they can see what the map is all about.
Today at 10:21 AM
But that is my method of making maps I follow the game developers methods and I can see why they do it this way like what I am doing to my maps with naming. I am not generally happy with the initial releases as there could be problems well after development that needs fixing I am counting on that to happen.
Today at 10:24 AM
Ok, I got your point.
Today at 12:51 PM
Forum
void Funny Videos
 Yesterday at 5:58 PM by S3B
void Bhop Modded Maps - Setup And Play
  10-27-2014 at 7:10 PM by LiveWire
void (rmf) Fy_snow_esp
  10-27-2014 at 1:17 PM by Igrik
void Bhop Maps For Half-life
  10-27-2014 at 2:11 AM by Zerotech
void Cs_mansion_cz
  10-23-2014 at 2:40 PM by Lanm
void Pod-bot Waypoints [to Do]
  10-20-2014 at 4:43 PM by LazzR
void [new] Install With Hlbox
  10-13-2014 at 9:35 PM by LiveWire
void Map Themes.
  10-09-2014 at 1:23 PM by AlcyToronto
void (rmf) Rasen
  10-07-2014 at 4:26 PM by Igrik
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